- resurrected some old statistics code I had and made some minor enhancements to be of more use.
SVN r2821 (trunk)
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parent
051ae3224f
commit
54bdf38fef
10 changed files with 853 additions and 15 deletions
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@ -104,6 +104,9 @@ void G_DoWorldDone (void);
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void G_DoSaveGame (bool okForQuicksave, FString filename, const char *description);
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void G_DoAutoSave ();
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void STAT_Write(FILE *file);
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void STAT_Read(PNGHandle *png);
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FIntCVar gameskill ("skill", 2, CVAR_SERVERINFO|CVAR_LATCH);
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CVAR (Int, deathmatch, 0, CVAR_SERVERINFO|CVAR_LATCH);
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CVAR (Bool, chasedemo, false, 0);
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@ -1791,6 +1794,7 @@ void G_DoLoadGame ()
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}
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G_ReadSnapshots (png);
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STAT_Read(png);
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FRandom::StaticReadRNGState (png);
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P_ReadACSDefereds (png);
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@ -2052,6 +2056,7 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
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}
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G_WriteSnapshots (stdfile);
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STAT_Write(stdfile);
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FRandom::StaticWriteRNGState (stdfile);
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P_WriteACSDefereds (stdfile);
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