- use the string pool for storing resource file names.

This commit is contained in:
Christoph Oelckers 2023-08-22 18:48:11 +02:00
commit 54dc687436
8 changed files with 35 additions and 33 deletions

View file

@ -68,7 +68,7 @@ FLumpFile::FLumpFile(const char *filename, FileReader &file, StringPool* sp)
bool FLumpFile::Open(LumpFilterInfo*)
{
Lumps.Resize(1);
Lumps[0].LumpNameSetup(ExtractBaseName(FileName.c_str(), true).c_str(), stringpool);
Lumps[0].LumpNameSetup(ExtractBaseName(File_Name, true).c_str(), stringpool);
Lumps[0].Owner = this;
Lumps[0].Position = 0;
Lumps[0].LumpSize = (int)Reader.GetLength();