- changed a bit more stuff that doesn't need to be routed through the OpenGL interface anymore.
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22 changed files with 70 additions and 104 deletions
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@ -104,6 +104,7 @@
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#include "types.h"
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#include "i_time.h"
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#include "scripting/vm/vm.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "fragglescript/t_fs.h"
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@ -4115,7 +4116,7 @@ void P_SetupLevel (const char *lumpname, int position)
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// This must be done BEFORE the PolyObj Spawn!!!
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InitRenderInfo(); // create hardware independent renderer resources for the level.
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screen->InitForLevel(); // create hardware dependent level resources (e.g. the vertex buffer)
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screen->mVertexData->CreateVBO();
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SWRenderer->SetColormap(); //The SW renderer needs to do some special setup for the level's default colormap.
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InitPortalGroups();
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