- changed a bit more stuff that doesn't need to be routed through the OpenGL interface anymore.

This commit is contained in:
Christoph Oelckers 2018-10-28 14:25:29 +01:00
commit 54de0bf59f
22 changed files with 70 additions and 104 deletions

View file

@ -104,6 +104,7 @@
#include "types.h"
#include "i_time.h"
#include "scripting/vm/vm.h"
#include "hwrenderer/data/flatvertices.h"
#include "fragglescript/t_fs.h"
@ -4115,7 +4116,7 @@ void P_SetupLevel (const char *lumpname, int position)
// This must be done BEFORE the PolyObj Spawn!!!
InitRenderInfo(); // create hardware independent renderer resources for the level.
screen->InitForLevel(); // create hardware dependent level resources (e.g. the vertex buffer)
screen->mVertexData->CreateVBO();
SWRenderer->SetColormap(); //The SW renderer needs to do some special setup for the level's default colormap.
InitPortalGroups();