- use FGameTexture in the model rendering code.

This commit is contained in:
Christoph Oelckers 2020-04-14 18:02:48 +02:00
commit 54f4267597
13 changed files with 28 additions and 27 deletions

View file

@ -395,7 +395,7 @@ float FVoxelModel::getAspectFactor(FLevelLocals *Level)
//
//===========================================================================
void FVoxelModel::RenderFrame(FModelRenderer *renderer, FTexture * skin, int frame, int frame2, double inter, int translation)
void FVoxelModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frame, int frame2, double inter, int translation)
{
renderer->SetMaterial(skin, true, translation);
GetVertexBuffer(renderer)->SetupFrame(renderer, 0, 0, 0);