- use FGameTexture in the model rendering code.
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13 changed files with 28 additions and 27 deletions
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@ -395,7 +395,7 @@ float FVoxelModel::getAspectFactor(FLevelLocals *Level)
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//
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//===========================================================================
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void FVoxelModel::RenderFrame(FModelRenderer *renderer, FTexture * skin, int frame, int frame2, double inter, int translation)
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void FVoxelModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frame, int frame2, double inter, int translation)
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{
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renderer->SetMaterial(skin, true, translation);
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GetVertexBuffer(renderer)->SetupFrame(renderer, 0, 0, 0);
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