- moved most of FShadowMap to IShadowMap, except the main Update function.
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cc058f98a5
commit
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4 changed files with 59 additions and 59 deletions
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@ -23,6 +23,7 @@
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#include "hwrenderer/dynlights/hw_shadowmap.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/dynlights/hw_dynlightdata.h"
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#include "hwrenderer/data/buffers.h"
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#include "stats.h"
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#include "g_levellocals.h"
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@ -160,3 +161,43 @@ bool IShadowMap::ValidateAABBTree()
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mAABBTree.reset(new hwrenderer::LevelAABBTree());
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return false;
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}
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void IShadowMap::PerformUpdate()
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{
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UploadAABBTree();
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UploadLights();
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mLightList->BindBase();
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mNodesBuffer->BindBase();
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mLinesBuffer->BindBase();
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}
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void IShadowMap::UploadLights()
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{
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CollectLights();
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if (mLightList == nullptr)
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mLightList = screen->CreateDataBuffer(4, true);
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mLightList->SetData(sizeof(float) * mLights.Size(), &mLights[0]);
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}
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void IShadowMap::UploadAABBTree()
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{
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if (!ValidateAABBTree())
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{
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mNodesBuffer = screen->CreateDataBuffer(2, true);
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mNodesBuffer->SetData(sizeof(hwrenderer::AABBTreeNode) * mAABBTree->nodes.Size(), &mAABBTree->nodes[0]);
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mLinesBuffer = screen->CreateDataBuffer(3, true);
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mLinesBuffer->SetData(sizeof(hwrenderer::AABBTreeLine) * mAABBTree->lines.Size(), &mAABBTree->lines[0]);
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}
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}
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IShadowMap::~IShadowMap()
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{
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if (mLightList) delete mLightList;
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if (mNodesBuffer) delete mNodesBuffer;
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if (mLinesBuffer) delete mLinesBuffer;
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}
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