- moved most of FShadowMap to IShadowMap, except the main Update function.

This commit is contained in:
Christoph Oelckers 2018-10-28 16:11:04 +01:00
commit 54f46fdfee
4 changed files with 59 additions and 59 deletions

View file

@ -23,6 +23,7 @@
#include "hwrenderer/dynlights/hw_shadowmap.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "hwrenderer/data/buffers.h"
#include "stats.h"
#include "g_levellocals.h"
@ -160,3 +161,43 @@ bool IShadowMap::ValidateAABBTree()
mAABBTree.reset(new hwrenderer::LevelAABBTree());
return false;
}
void IShadowMap::PerformUpdate()
{
UploadAABBTree();
UploadLights();
mLightList->BindBase();
mNodesBuffer->BindBase();
mLinesBuffer->BindBase();
}
void IShadowMap::UploadLights()
{
CollectLights();
if (mLightList == nullptr)
mLightList = screen->CreateDataBuffer(4, true);
mLightList->SetData(sizeof(float) * mLights.Size(), &mLights[0]);
}
void IShadowMap::UploadAABBTree()
{
if (!ValidateAABBTree())
{
mNodesBuffer = screen->CreateDataBuffer(2, true);
mNodesBuffer->SetData(sizeof(hwrenderer::AABBTreeNode) * mAABBTree->nodes.Size(), &mAABBTree->nodes[0]);
mLinesBuffer = screen->CreateDataBuffer(3, true);
mLinesBuffer->SetData(sizeof(hwrenderer::AABBTreeLine) * mAABBTree->lines.Size(), &mAABBTree->lines[0]);
}
}
IShadowMap::~IShadowMap()
{
if (mLightList) delete mLightList;
if (mNodesBuffer) delete mNodesBuffer;
if (mLinesBuffer) delete mLinesBuffer;
}