- Adjusted AlterWeaponSprite so that it properly handles multiple
invisibility powerups at the same time. SVN r450 (trunk)
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6 changed files with 90 additions and 13 deletions
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@ -2619,7 +2619,7 @@ static void ActorMass (AActor *defaults, Baggage &bag)
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static void ActorXScale (AActor *defaults, Baggage &bag)
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{
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SC_MustGetFloat();
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defaults->scaleY = FLOAT2FIXED(sc_Float);
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defaults->scaleX = FLOAT2FIXED(sc_Float);
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}
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//==========================================================================
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