- Adjusted AlterWeaponSprite so that it properly handles multiple

invisibility powerups at the same time.


SVN r450 (trunk)
This commit is contained in:
Christoph Oelckers 2007-01-14 08:58:07 +00:00
commit 554573bcb3
6 changed files with 90 additions and 13 deletions

View file

@ -2619,7 +2619,7 @@ static void ActorMass (AActor *defaults, Baggage &bag)
static void ActorXScale (AActor *defaults, Baggage &bag)
{
SC_MustGetFloat();
defaults->scaleY = FLOAT2FIXED(sc_Float);
defaults->scaleX = FLOAT2FIXED(sc_Float);
}
//==========================================================================