Add current, max and average velocity as stat (#912)
* Add current, max and average velocity as stat
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4 changed files with 19 additions and 0 deletions
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@ -264,6 +264,8 @@ void FLevelLocals::ClearLevelData()
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total_monsters = total_items = total_secrets =
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killed_monsters = found_items = found_secrets = 0;
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max_velocity = avg_velocity = 0;
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for (int i = 0; i < 4; i++)
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{
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UDMFKeys[i].Clear();
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