- tell softpoly backend which hwrenderer shader is active and use that to decide which drawer to use
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5 changed files with 135 additions and 47 deletions
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@ -541,6 +541,13 @@ void PolyFrameBuffer::BeginFrame()
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{
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SetViewportRects(nullptr);
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CheckCanvas();
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swrenderer::R_InitFuzzTable(GetCanvas()->GetPitch());
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static int next_random = 0;
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swrenderer::fuzzpos = (swrenderer::fuzzpos + swrenderer::fuzz_random_x_offset[next_random] * FUZZTABLE / 100) % FUZZTABLE;
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next_random++;
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if (next_random == FUZZ_RANDOM_X_SIZE)
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next_random = 0;
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}
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void PolyFrameBuffer::Draw2D()
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