- fix the gl_ssao_debug cvar

This commit is contained in:
Magnus Norddahl 2019-04-16 03:32:54 +02:00
commit 558760c090
3 changed files with 16 additions and 5 deletions

View file

@ -650,7 +650,7 @@ struct DepthBlurUniforms
struct AmbientCombineUniforms
{
int SampleCount;
int Padding0, Padding1, Padding2;
int DebugMode, Padding1, Padding2;
FVector2 Scale;
FVector2 Offset;
@ -659,7 +659,7 @@ struct AmbientCombineUniforms
return
{
{ "SampleCount", UniformType::Int, offsetof(AmbientCombineUniforms, SampleCount) },
{ "Padding0", UniformType::Int, offsetof(AmbientCombineUniforms, Padding0) },
{ "DebugMode", UniformType::Int, offsetof(AmbientCombineUniforms, DebugMode) },
{ "Padding1", UniformType::Int, offsetof(AmbientCombineUniforms, Padding1) },
{ "Padding2", UniformType::Int, offsetof(AmbientCombineUniforms, Padding2) },
{ "Scale", UniformType::Vec2, offsetof(AmbientCombineUniforms, Scale) },