- Added new flag MF5_NOBLOODDECALS that prevents bleeding actors from spawning
blood decals. SVN r424 (trunk)
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@ -2932,6 +2932,7 @@ void P_TraceBleed (int damage, fixed_t x, fixed_t y, fixed_t z, AActor *actor, a
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int noise;
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if ((actor->flags & MF_NOBLOOD) ||
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(actor->flags5 & MF5_NOBLOODDECALS) ||
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(actor->flags2 & (MF2_INVULNERABLE|MF2_DORMANT)) ||
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(actor->player && actor->player->cheats & CF_GODMODE))
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{
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