- converted the rest of a_strifestuff.cpp.

- changed some very old A_Explode calls which passed all values as integer literals.
This commit is contained in:
Christoph Oelckers 2016-11-29 00:16:30 +01:00
commit 55b549c0c6
20 changed files with 143 additions and 139 deletions

View file

@ -1121,7 +1121,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
if (damage >= 0)
{
damage = target->TakeSpecialDamage(inflictor, source, damage, mod);
damage = target->CallTakeSpecialDamage(inflictor, source, damage, mod);
}
// '<0' is handled below. This only handles the case where damage gets reduced to 0.