- converted the rest of a_strifestuff.cpp.
- changed some very old A_Explode calls which passed all values as integer literals.
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20 changed files with 143 additions and 139 deletions
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@ -1121,7 +1121,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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if (damage >= 0)
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{
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damage = target->TakeSpecialDamage(inflictor, source, damage, mod);
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damage = target->CallTakeSpecialDamage(inflictor, source, damage, mod);
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}
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// '<0' is handled below. This only handles the case where damage gets reduced to 0.
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