- basic multithreading for the render data generation.
This commit is contained in:
parent
b56e80a556
commit
55df324d16
3 changed files with 235 additions and 6 deletions
|
|
@ -459,7 +459,7 @@ void HWDrawInfo::CreateScene()
|
|||
|
||||
validcount++; // used for processing sidedefs only once by the renderer.
|
||||
|
||||
RenderBSPNode(level.HeadNode());
|
||||
RenderBSP(level.HeadNode());
|
||||
PreparePlayerSprites(vp.sector, in_area);
|
||||
|
||||
// Process all the sprites on the current portal's back side which touch the portal.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue