- basic multithreading for the render data generation.

This commit is contained in:
Christoph Oelckers 2018-10-30 14:58:04 +01:00
commit 55df324d16
3 changed files with 235 additions and 6 deletions

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@ -459,7 +459,7 @@ void HWDrawInfo::CreateScene()
validcount++; // used for processing sidedefs only once by the renderer.
RenderBSPNode(level.HeadNode());
RenderBSP(level.HeadNode());
PreparePlayerSprites(vp.sector, in_area);
// Process all the sprites on the current portal's back side which touch the portal.