- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
- The net start pane is now given focus when it is created, so it can receive keyboard input. - Added playback of the "WeaponPickup" sound when a Hexen net game starts. - Separated the different startup screens into classes for better modularization (which I should have done in the first place). (Sorry, have not done it for Linux yet, so that won't compile as-is.) SVN r496 (trunk)
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12 changed files with 370 additions and 303 deletions
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@ -1643,7 +1643,7 @@ static void goOn (int position, bool keepFacing, bool secret, bool resetinv)
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if (thiscluster && (thiscluster->flags & CLUSTER_HUB))
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{
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if ((level.flags & LEVEL_NOINTERMISSION) || (nextcluster == thiscluster))
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NoWipe = 4;
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NoWipe = 35;
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D_DrawIcon = "TELEICON";
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}
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