- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.

- The net start pane is now given focus when it is created, so it can
  receive keyboard input.
- Added playback of the "WeaponPickup" sound when a Hexen net game starts.
- Separated the different startup screens into classes for better
  modularization (which I should have done in the first place). (Sorry,
  have not done it for Linux yet, so that won't compile as-is.)


SVN r496 (trunk)
This commit is contained in:
Randy Heit 2007-03-06 01:33:18 +00:00
commit 560d4f8140
12 changed files with 370 additions and 303 deletions

View file

@ -1643,7 +1643,7 @@ static void goOn (int position, bool keepFacing, bool secret, bool resetinv)
if (thiscluster && (thiscluster->flags & CLUSTER_HUB))
{
if ((level.flags & LEVEL_NOINTERMISSION) || (nextcluster == thiscluster))
NoWipe = 4;
NoWipe = 35;
D_DrawIcon = "TELEICON";
}