- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
- The net start pane is now given focus when it is created, so it can receive keyboard input. - Added playback of the "WeaponPickup" sound when a Hexen net game starts. - Separated the different startup screens into classes for better modularization (which I should have done in the first place). (Sorry, have not done it for Linux yet, so that won't compile as-is.) SVN r496 (trunk)
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parent
3f1a681451
commit
560d4f8140
12 changed files with 370 additions and 303 deletions
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@ -297,7 +297,7 @@ void FTextureManager::AddGroup(const char * startlump, const char * endlump, int
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{
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CreateTexture (firsttx, usetype);
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}
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ST_Progress();
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StartScreen->Progress();
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}
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}
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@ -353,7 +353,7 @@ void FTextureManager::AddHiresTextures ()
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newtex->TopOffset = Scale(oldtex->TopOffset, newtex->ScaleY, 8);
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ReplaceTexture(oldtexno, newtex, true);
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}
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ST_Progress();
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StartScreen->Progress();
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}
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}
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}
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@ -479,7 +479,7 @@ void FTextureManager::AddPatches (int lumpnum)
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{
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CreateTexture (Wads.CheckNumForName (name, ns_patches), FTexture::TEX_WallPatch);
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}
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ST_Progress();
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StartScreen->Progress();
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}
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delete file;
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@ -729,10 +729,10 @@ DWORD R_BlendForColormap (DWORD map)
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void R_InitData ()
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{
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FTexture::InitGrayMap();
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ST_Progress();
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StartScreen->Progress();
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TexMan.AddGroup("S_START", "S_END", ns_sprites, FTexture::TEX_Sprite);
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R_InitPatches (); // Initializes "special" textures that have no external references
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ST_Progress();
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StartScreen->Progress();
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R_InitTextures ();
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TexMan.AddGroup("F_START", "F_END", ns_flats, FTexture::TEX_Flat);
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R_InitBuildTiles ();
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@ -741,9 +741,9 @@ void R_InitData ()
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TexMan.LoadHiresTex ();
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TexMan.DefaultTexture = TexMan.CheckForTexture ("-NOFLAT-", FTexture::TEX_Override, 0);
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V_InitFonts();
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ST_Progress();
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StartScreen->Progress();
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R_InitColormaps ();
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ST_Progress();
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StartScreen->Progress();
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}
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//===========================================================================
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