- cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts.

This commit is contained in:
Christoph Oelckers 2020-04-26 13:19:57 +02:00
commit 5611fe0f41
12 changed files with 197 additions and 148 deletions

View file

@ -371,7 +371,7 @@ void FDMDModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int f
renderer->SetInterpolation(inter);
renderer->SetMaterial(skin, false, translation);
GetVertexBuffer(renderer)->SetupFrame(renderer, frames[frameno].vindex, frames[frameno2].vindex, lodInfo[0].numTriangles * 3);
renderer->SetupFrame(this, frames[frameno].vindex, frames[frameno2].vindex, lodInfo[0].numTriangles * 3);
renderer->DrawArrays(0, lodInfo[0].numTriangles * 3);
renderer->SetInterpolation(0.f);
}