- cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts.
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12 changed files with 197 additions and 148 deletions
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@ -371,7 +371,7 @@ void FDMDModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int f
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renderer->SetInterpolation(inter);
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renderer->SetMaterial(skin, false, translation);
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GetVertexBuffer(renderer)->SetupFrame(renderer, frames[frameno].vindex, frames[frameno2].vindex, lodInfo[0].numTriangles * 3);
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renderer->SetupFrame(this, frames[frameno].vindex, frames[frameno2].vindex, lodInfo[0].numTriangles * 3);
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renderer->DrawArrays(0, lodInfo[0].numTriangles * 3);
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renderer->SetInterpolation(0.f);
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}
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