- cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts.
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12 changed files with 197 additions and 148 deletions
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@ -372,7 +372,7 @@ void FMD3Model::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int f
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}
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renderer->SetMaterial(surfaceSkin, false, translation);
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GetVertexBuffer(renderer)->SetupFrame(renderer, surf->vindex + frameno * surf->numVertices, surf->vindex + frameno2 * surf->numVertices, surf->numVertices);
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renderer->SetupFrame(this, surf->vindex + frameno * surf->numVertices, surf->vindex + frameno2 * surf->numVertices, surf->numVertices);
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renderer->DrawElements(surf->numTriangles * 3, surf->iindex * sizeof(unsigned int));
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}
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renderer->SetInterpolation(0.f);
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