- cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts.

This commit is contained in:
Christoph Oelckers 2020-04-26 13:19:57 +02:00
commit 5611fe0f41
12 changed files with 197 additions and 148 deletions

View file

@ -652,7 +652,7 @@ void FOBJModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int f
}
renderer->SetMaterial(userSkin, false, translation);
GetVertexBuffer(renderer)->SetupFrame(renderer, surf->vbStart, surf->vbStart, surf->numTris * 3);
renderer->SetupFrame(this, surf->vbStart, surf->vbStart, surf->numTris * 3);
renderer->DrawArrays(0, surf->numTris * 3);
}
}