- cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts.
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12 changed files with 197 additions and 148 deletions
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@ -398,7 +398,7 @@ float FVoxelModel::getAspectFactor(FLevelLocals *Level)
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void FVoxelModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frame, int frame2, double inter, int translation)
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{
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renderer->SetMaterial(skin, true, translation);
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GetVertexBuffer(renderer)->SetupFrame(renderer, 0, 0, 0);
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renderer->SetupFrame(this, 0, 0, 0);
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renderer->DrawElements(mNumIndices, 0);
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}
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