- Update scripting branch to trunk.
SVN r3758 (scripting)
This commit is contained in:
commit
562cf04db2
614 changed files with 63691 additions and 31256 deletions
|
|
@ -66,6 +66,7 @@ void FMapInfoParser::ParseSkill ()
|
|||
skill.FastMonsters = false;
|
||||
skill.DisableCheats = false;
|
||||
skill.EasyBossBrain = false;
|
||||
skill.EasyKey = false;
|
||||
skill.AutoUseHealth = false;
|
||||
skill.RespawnCounter = 0;
|
||||
skill.RespawnLimit = 0;
|
||||
|
|
@ -125,6 +126,10 @@ void FMapInfoParser::ParseSkill ()
|
|||
{
|
||||
skill.EasyBossBrain = true;
|
||||
}
|
||||
else if (sc.Compare ("easykey"))
|
||||
{
|
||||
skill.EasyKey = true;
|
||||
}
|
||||
else if (sc.Compare("autousehealth"))
|
||||
{
|
||||
skill.AutoUseHealth = true;
|
||||
|
|
@ -351,6 +356,9 @@ int G_SkillProperty(ESkillProperty prop)
|
|||
case SKILLP_EasyBossBrain:
|
||||
return AllSkills[gameskill].EasyBossBrain;
|
||||
|
||||
case SKILLP_EasyKey:
|
||||
return AllSkills[gameskill].EasyKey;
|
||||
|
||||
case SKILLP_SpawnFilter:
|
||||
return AllSkills[gameskill].SpawnFilter;
|
||||
|
||||
|
|
@ -428,6 +436,7 @@ FSkillInfo &FSkillInfo::operator=(const FSkillInfo &other)
|
|||
DisableCheats = other.DisableCheats;
|
||||
AutoUseHealth = other.AutoUseHealth;
|
||||
EasyBossBrain = other.EasyBossBrain;
|
||||
EasyKey = other.EasyKey;
|
||||
RespawnCounter= other.RespawnCounter;
|
||||
RespawnLimit= other.RespawnLimit;
|
||||
Aggressiveness= other.Aggressiveness;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue