Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom

This commit is contained in:
Magnus Norddahl 2017-02-23 21:08:26 +01:00
commit 563b64b5e3
25 changed files with 115 additions and 62 deletions

View file

@ -713,7 +713,7 @@ public:
virtual bool UseInventory (AInventory *item);
// Tosses an item out of the inventory.
AInventory *DropInventory (AInventory *item);
AInventory *DropInventory (AInventory *item, int amt = -1);
// Removes all items from the inventory.
void ClearInventory();

View file

@ -55,7 +55,7 @@ struct event_t
};
typedef enum
enum gameaction_t : int
{
ga_nothing,
ga_loadlevel,
@ -75,7 +75,7 @@ typedef enum
ga_screenshot,
ga_togglemap,
ga_fullconsole,
} gameaction_t;
};

View file

@ -2271,6 +2271,9 @@ void Net_DoCommand (int type, BYTE **stream, int player)
case DEM_INVDROP:
{
DWORD which = ReadLong (stream);
int amt = -1;
if (type == DEM_INVDROP) amt = ReadLong(stream);
if (gamestate == GS_LEVEL && !paused
&& players[player].playerstate != PST_DEAD)
@ -2288,7 +2291,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
}
else
{
players[player].mo->DropInventory (item);
players[player].mo->DropInventory (item, amt);
}
}
}
@ -2764,10 +2767,13 @@ void Net_SkipCommand (int type, BYTE **stream)
break;
case DEM_INVUSE:
case DEM_INVDROP:
skip = 4;
break;
case DEM_INVDROP:
skip = 8;
break;
case DEM_GENERICCHEAT:
case DEM_DROPPLAYER:
case DEM_FOV:

View file

@ -501,7 +501,7 @@ PInt::PInt(unsigned int size, bool unsign, bool compatible)
MemberOnly = (size < 4);
if (!unsign)
{
int maxval = (1 << ((8 * size) - 1)) - 1;
int maxval = (1u << ((8 * size) - 1)) - 1; // compute as unsigned to prevent overflow before -1
int minval = -maxval - 1;
Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Min, this, minval));
Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Max, this, maxval));
@ -509,7 +509,7 @@ PInt::PInt(unsigned int size, bool unsign, bool compatible)
else
{
Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Min, this, 0u));
Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Max, this, (1u << (8 * size)) - 1));
Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Max, this, (1u << ((8 * size) - 1))));
}
SetOps();
}
@ -3219,16 +3219,24 @@ PClass *PClass::CreateDerivedClass(FName name, unsigned int size)
const PClass *existclass = FindClass(name);
// This is a placeholder so fill it in
if (existclass != NULL && existclass->Size == (unsigned)-1)
if (existclass != nullptr)
{
type = const_cast<PClass*>(existclass);
if (!IsDescendantOf(type->ParentClass))
// This is a placeholder so fill it in
if (existclass->Size == TentativeClass)
{
I_Error("%s must inherit from %s but doesn't.", name.GetChars(), type->ParentClass->TypeName.GetChars());
type = const_cast<PClass*>(existclass);
if (!IsDescendantOf(type->ParentClass))
{
I_Error("%s must inherit from %s but doesn't.", name.GetChars(), type->ParentClass->TypeName.GetChars());
}
DPrintf(DMSG_SPAMMY, "Defining placeholder class %s\n", name.GetChars());
notnew = true;
}
else
{
// a different class with the same name already exists. Let the calling code deal with this.
return nullptr;
}
DPrintf(DMSG_SPAMMY, "Defining placeholder class %s\n", name.GetChars());
notnew = true;
}
else
{

View file

@ -64,7 +64,7 @@ typedef enum
// The current state of the game: whether we are
// playing, gazing at the intermission screen,
// the game final animation, or a demo.
typedef enum
enum gamestate_t : int
{
GS_LEVEL,
GS_INTERMISSION,
@ -79,7 +79,7 @@ typedef enum
GS_FORCEWIPEFADE = -2,
GS_FORCEWIPEBURN = -3,
GS_FORCEWIPEMELT = -4
} gamestate_t;
};
extern gamestate_t gamestate;

View file

@ -241,6 +241,7 @@ FString BackupSaveName;
bool SendLand;
const AInventory *SendItemUse, *SendItemDrop;
int SendItemDropAmount;
EXTERN_CVAR (Int, team)
@ -457,12 +458,14 @@ CCMD (invdrop)
if (players[consoleplayer].mo)
{
SendItemDrop = players[consoleplayer].mo->InvSel;
SendItemDropAmount = -1;
}
}
CCMD (weapdrop)
{
SendItemDrop = players[consoleplayer].ReadyWeapon;
SendItemDropAmount = -1;
}
CCMD (drop)
@ -470,6 +473,7 @@ CCMD (drop)
if (argv.argc() > 1 && who != NULL)
{
SendItemDrop = who->FindInventory(argv[1]);
SendItemDropAmount = argv.argc() > 2 ? atoi(argv[2]) : -1;
}
}
@ -762,6 +766,7 @@ void G_BuildTiccmd (ticcmd_t *cmd)
{
Net_WriteByte (DEM_INVDROP);
Net_WriteLong (SendItemDrop->InventoryID);
Net_WriteLong(SendItemDropAmount);
SendItemDrop = NULL;
}

View file

@ -94,6 +94,7 @@ extern AActor *bodyque[BODYQUESIZE];
extern int bodyqueslot;
class AInventory;
extern const AInventory *SendItemUse, *SendItemDrop;
extern int SendItemDropAmount;
#endif

View file

@ -776,7 +776,7 @@ void G_DoCompleted (void)
AM_Stop ();
wminfo.finished_ep = level.cluster - 1;
wminfo.LName0 = TexMan[TexMan.CheckForTexture(level.info->PName, FTexture::TEX_MiscPatch)];
wminfo.LName0 = TexMan.CheckForTexture(level.info->PName, FTexture::TEX_MiscPatch);
wminfo.current = level.MapName;
if (deathmatch &&
@ -792,12 +792,12 @@ void G_DoCompleted (void)
if (nextinfo == NULL || strncmp (nextlevel, "enDSeQ", 6) == 0)
{
wminfo.next = nextlevel;
wminfo.LName1 = NULL;
wminfo.LName1.SetInvalid();
}
else
{
wminfo.next = nextinfo->MapName;
wminfo.LName1 = TexMan[TexMan.CheckForTexture(nextinfo->PName, FTexture::TEX_MiscPatch)];
wminfo.LName1 = TexMan.CheckForTexture(nextinfo->PName, FTexture::TEX_MiscPatch);
}
}

View file

@ -411,6 +411,11 @@ void M_SetMenu(FName menu, int param)
C_DoCommand("menu_quit");
return;
case NAME_EndGameMenu:
// The separate menu class no longer exists but the name still needs support for existing mods.
void ActivateEndGameMenu();
ActivateEndGameMenu();
return;
}
// End of special checks

View file

@ -125,17 +125,8 @@ CCMD (menu_quit)
//
//=============================================================================
CCMD (menu_endgame)
{ // F7
if (!usergame)
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
return;
}
//M_StartControlPanel (true);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
void ActivateEndGameMenu()
{
FString tempstring = GStrings(netgame ? "NETEND" : "ENDGAME");
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
{
@ -149,6 +140,20 @@ CCMD (menu_endgame)
M_ActivateMenu(newmenu);
}
CCMD (menu_endgame)
{ // F7
if (!usergame)
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
return;
}
//M_StartControlPanel (true);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
ActivateEndGameMenu();
}
//=============================================================================
//
//

View file

@ -671,6 +671,7 @@ xx(Optionsmenu)
xx(Quitmenu)
xx(Savemenu)
xx(Playermenu)
xx(EndGameMenu)
xx(Playerbox)
xx(Team)

View file

@ -3663,13 +3663,14 @@ DEFINE_ACTION_FUNCTION(AActor, A_DropInventory)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_CLASS(drop, AInventory);
PARAM_INT_DEF(amount);
if (drop)
{
AInventory *inv = self->FindInventory(drop);
if (inv)
{
self->DropInventory(inv);
self->DropInventory(inv, amount);
}
}
return 0;

View file

@ -1035,14 +1035,14 @@ DEFINE_ACTION_FUNCTION(AActor, UseInventory)
//
//===========================================================================
AInventory *AActor::DropInventory (AInventory *item)
AInventory *AActor::DropInventory (AInventory *item, int amt)
{
AInventory *drop = nullptr;
IFVIRTUALPTR(item, AInventory, CreateTossable)
{
VMValue params[1] = { (DObject*)item };
VMValue params[] = { (DObject*)item, amt };
VMReturn ret((void**)&drop);
GlobalVMStack.Call(func, params, 1, &ret, 1, nullptr);
GlobalVMStack.Call(func, params, countof(params), &ret, 1, nullptr);
}
if (drop == nullptr) return NULL;
drop->SetOrigin(PosPlusZ(10.), false);
@ -1059,7 +1059,8 @@ DEFINE_ACTION_FUNCTION(AActor, DropInventory)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_OBJECT_NOT_NULL(item, AInventory);
ACTION_RETURN_OBJECT(self->DropInventory(item));
PARAM_INT_DEF(amt);
ACTION_RETURN_OBJECT(self->DropInventory(item, amt));
}
//============================================================================

View file

@ -851,7 +851,10 @@ void InitThingdef()
fieldptr = new PField("playeringame", parray, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&playeringame);
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
fieldptr = new PField("gameaction", TypeUInt8, VARF_Native | VARF_Static, (intptr_t)&gameaction);
fieldptr = new PField("gameaction", TypeUInt32, VARF_Native | VARF_Static, (intptr_t)&gameaction);
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
fieldptr = new PField("gamestate", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&gamestate);
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
fieldptr = new PField("skyflatnum", TypeTextureID, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&skyflatnum);

View file

@ -836,7 +836,7 @@ public:
{
int y = WI_TITLEY * CleanYfac;
y = WI_DrawName(y, wbs->LName0, lnametexts[0]);
y = WI_DrawName(y, TexMan(wbs->LName0), lnametexts[0]);
// Adjustment for different font sizes for map name and 'finished'.
y -= ((mapname.mFont->GetHeight() - finished.mFont->GetHeight()) * CleanYfac) / 4;
@ -866,7 +866,7 @@ public:
y = WI_DrawPatchText(y, &entering, "WI_ENTERING");
y += entering.mFont->GetHeight() * CleanYfac / 4;
WI_DrawName(y, wbs->LName1, lnametexts[1]);
WI_DrawName(y, TexMan(wbs->LName1), lnametexts[1]);
}

View file

@ -51,8 +51,8 @@ struct wbstartstruct_t
FString current; // [RH] Name of map just finished
FString next; // next level, [RH] actual map name
FTexture *LName0;
FTexture *LName1;
FTextureID LName0;
FTextureID LName1;
int maxkills;
int maxitems;