- changed order of identifier types to be checked to what it was in 4.3

This commit is contained in:
Christoph Oelckers 2020-10-17 15:13:14 +02:00
commit 565a5acd85
3 changed files with 18 additions and 3 deletions

View file

@ -165,7 +165,7 @@ static bool CheckForCustomAddition(FxAddSub *func, FCompileContext &ctx)
//
//==========================================================================
static FxExpression* CheckForDefault(FxIdentifier *func, FCompileContext &ctx)
static FxExpression* CheckForDefault(FxIdentifier* func, FCompileContext& ctx)
{
auto& ScriptPosition = func->ScriptPosition;
@ -190,11 +190,17 @@ static FxExpression* CheckForDefault(FxIdentifier *func, FCompileContext &ctx)
return nullptr;
}
FxExpression * x = new FxClassDefaults(new FxSelf(ScriptPosition), ScriptPosition);
FxExpression* x = new FxClassDefaults(new FxSelf(ScriptPosition), ScriptPosition);
delete func;
return x->Resolve(ctx);
}
return func;
}
static FxExpression* CheckForLineSpecial(FxIdentifier* func, FCompileContext& ctx)
{
auto& ScriptPosition = func->ScriptPosition;
// and line specials
int num;
if ((num = P_FindLineSpecial(func->Identifier.GetChars(), nullptr, nullptr)))
@ -215,6 +221,7 @@ static FxExpression* CheckForDefault(FxIdentifier *func, FCompileContext &ctx)
static FxExpression *ResolveForDefault(FxIdentifier *expr, FxExpression*& object, PContainerType* objtype, FCompileContext &ctx)
{
if (expr->Identifier == NAME_Default)
{
if (!isActor(objtype))
@ -953,6 +960,7 @@ void SetDoomCompileEnvironment()
compileEnvironment.SpecialTypeCast = CustomTypeCast;
compileEnvironment.CheckForCustomAddition = CheckForCustomAddition;
compileEnvironment.CheckSpecialIdentifier = CheckForDefault;
compileEnvironment.CheckSpecialGlobalIdentifier = CheckForLineSpecial;
compileEnvironment.ResolveSpecialIdentifier = ResolveForDefault;
compileEnvironment.CheckSpecialMember = CheckForMemberDefault;
compileEnvironment.ResolveSpecialFunction = AJumpProcessing;