- made camera textures operational again.
Now with proper separation of software rendering logic from the main part of the class.
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27 changed files with 518 additions and 459 deletions
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@ -322,7 +322,6 @@ static void MarkRoot()
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M_MarkMenus();
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Mark(DIntermissionController::CurrentIntermission);
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DThinker::MarkRoots();
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FCanvasTextureInfo::Mark();
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Mark(E_FirstEventHandler);
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Mark(E_LastEventHandler);
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level.Mark();
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