- made camera textures operational again.

Now with proper separation of software rendering logic from the main part of the class.
This commit is contained in:
Christoph Oelckers 2018-12-11 00:01:45 +01:00
commit 5666e4c805
27 changed files with 518 additions and 459 deletions

View file

@ -322,7 +322,6 @@ static void MarkRoot()
M_MarkMenus();
Mark(DIntermissionController::CurrentIntermission);
DThinker::MarkRoots();
FCanvasTextureInfo::Mark();
Mark(E_FirstEventHandler);
Mark(E_LastEventHandler);
level.Mark();