- made camera textures operational again.

Now with proper separation of software rendering logic from the main part of the class.
This commit is contained in:
Christoph Oelckers 2018-12-11 00:01:45 +01:00
commit 5666e4c805
27 changed files with 518 additions and 459 deletions

View file

@ -9900,7 +9900,7 @@ scriptwait:
}
else
{
FCanvasTextureInfo::Add (camera, picnum, STACK(1));
level.canvasTextureInfo.Add(camera, picnum, STACK(1));
}
}
sp -= 3;