- made camera textures operational again.

Now with proper separation of software rendering logic from the main part of the class.
This commit is contained in:
Christoph Oelckers 2018-12-11 00:01:45 +01:00
commit 5666e4c805
27 changed files with 518 additions and 459 deletions

View file

@ -1012,7 +1012,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
StatusBar->SerializeMessages(arc);
AM_SerializeMarkers(arc);
FRemapTable::StaticSerializeTranslations(arc);
FCanvasTextureInfo::Serialize(arc);
level.canvasTextureInfo.Serialize(arc);
P_SerializePlayers(arc, hubload);
P_SerializeSounds(arc);