- made camera textures operational again.
Now with proper separation of software rendering logic from the main part of the class.
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27 changed files with 518 additions and 459 deletions
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@ -1012,7 +1012,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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StatusBar->SerializeMessages(arc);
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AM_SerializeMarkers(arc);
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FRemapTable::StaticSerializeTranslations(arc);
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FCanvasTextureInfo::Serialize(arc);
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level.canvasTextureInfo.Serialize(arc);
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P_SerializePlayers(arc, hubload);
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P_SerializeSounds(arc);
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