- made camera textures operational again.
Now with proper separation of software rendering logic from the main part of the class.
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27 changed files with 518 additions and 459 deletions
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@ -359,11 +359,6 @@ uint32_t DFrameBuffer::GetCaps()
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return (uint32_t)FlagSet;
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}
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void DFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint, double FOV)
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{
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SWRenderer->RenderTextureView(tex, Viewpoint, FOV);
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}
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void DFrameBuffer::WriteSavePic(player_t *player, FileWriter *file, int width, int height)
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{
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SWRenderer->WriteSavePic(player, file, width, height);
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