- made camera textures operational again.

Now with proper separation of software rendering logic from the main part of the class.
This commit is contained in:
Christoph Oelckers 2018-12-11 00:01:45 +01:00
commit 5666e4c805
27 changed files with 518 additions and 459 deletions

View file

@ -359,11 +359,6 @@ uint32_t DFrameBuffer::GetCaps()
return (uint32_t)FlagSet;
}
void DFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint, double FOV)
{
SWRenderer->RenderTextureView(tex, Viewpoint, FOV);
}
void DFrameBuffer::WriteSavePic(player_t *player, FileWriter *file, int width, int height)
{
SWRenderer->WriteSavePic(player, file, width, height);