Some of the to-dos

- Implemented Animation parameters for A_ChangeModel
- Made a modeldef flag to treat additional model indices as just attachments, meaning they will use armature data from index 0
- Fixed an issue with A_ChangeModel where generated indices lower than smf frame amounts could not actually generate anything
This commit is contained in:
Shiny Metagross 2022-08-15 14:19:33 -07:00 committed by Christoph Oelckers
commit 5670e6f54c
19 changed files with 119 additions and 59 deletions

View file

@ -229,7 +229,7 @@ int FUE1Model::FindFrame(const char* name, bool nodefault)
return index;
}
void FUE1Model::RenderFrame( FModelRenderer *renderer, FGameTexture *skin, int frame, int frame2, double inter, int translation, const FTextureID* surfaceskinids, const TArray<VSMatrix>& animationData)
void FUE1Model::RenderFrame( FModelRenderer *renderer, FGameTexture *skin, int frame, int frame2, double inter, int translation, const FTextureID* surfaceskinids, const TArray<VSMatrix>& boneData)
{
// the moment of magic
if ( (frame < 0) || (frame2 < 0) || (frame >= numFrames) || (frame2 >= numFrames) ) return;