Some of the to-dos

- Implemented Animation parameters for A_ChangeModel
- Made a modeldef flag to treat additional model indices as just attachments, meaning they will use armature data from index 0
- Fixed an issue with A_ChangeModel where generated indices lower than smf frame amounts could not actually generate anything
This commit is contained in:
Shiny Metagross 2022-08-15 14:19:33 -07:00 committed by Christoph Oelckers
commit 5670e6f54c
19 changed files with 119 additions and 59 deletions

View file

@ -400,7 +400,7 @@ float FVoxelModel::getAspectFactor(float stretch)
//
//===========================================================================
void FVoxelModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frame, int frame2, double inter, int translation, const FTextureID*, const TArray<VSMatrix>& animationData)
void FVoxelModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frame, int frame2, double inter, int translation, const FTextureID*, const TArray<VSMatrix>& boneData)
{
renderer->SetMaterial(skin, true, translation);
renderer->SetupFrame(this, 0, 0, 0, {});