Added new AutomapOffsets property.
This Vector2 property allows you visually offset the XY position of an actors' sprites on the automap.
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5 changed files with 11 additions and 3 deletions
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@ -2141,6 +2141,7 @@ DEFINE_FIELD_NAMED(AActor, ViewAngles.Roll, viewroll)
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DEFINE_FIELD(AActor, LightLevel)
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DEFINE_FIELD(AActor, ShadowAimFactor)
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DEFINE_FIELD(AActor, ShadowPenaltyFactor)
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DEFINE_FIELD(AActor, AutomapOffsets)
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DEFINE_FIELD_X(FCheckPosition, FCheckPosition, thing);
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DEFINE_FIELD_X(FCheckPosition, FCheckPosition, pos);
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