Added new AutomapOffsets property.

This Vector2 property allows you visually offset the XY position of an actors' sprites on the automap.
This commit is contained in:
inkoalawetrust 2024-01-27 04:19:05 +02:00 committed by Rachael Alexanderson
commit 56803317f5
5 changed files with 11 additions and 3 deletions

View file

@ -2141,6 +2141,7 @@ DEFINE_FIELD_NAMED(AActor, ViewAngles.Roll, viewroll)
DEFINE_FIELD(AActor, LightLevel)
DEFINE_FIELD(AActor, ShadowAimFactor)
DEFINE_FIELD(AActor, ShadowPenaltyFactor)
DEFINE_FIELD(AActor, AutomapOffsets)
DEFINE_FIELD_X(FCheckPosition, FCheckPosition, thing);
DEFINE_FIELD_X(FCheckPosition, FCheckPosition, pos);