- reduce backend's dependency on game state by using callbacks.
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29 changed files with 289 additions and 276 deletions
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@ -1362,7 +1362,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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temp = damage < 100 ? damage : 100;
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if (player == target->Level->GetConsolePlayer() )
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{
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I_Tactile (40,10,40+temp*2);
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//I_Tactile (40,10,40+temp*2);
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}
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}
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else
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