- reduce backend's dependency on game state by using callbacks.

This commit is contained in:
Christoph Oelckers 2020-04-11 18:22:21 +02:00
commit 56f2b2ac56
29 changed files with 289 additions and 276 deletions

View file

@ -1362,7 +1362,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
temp = damage < 100 ? damage : 100;
if (player == target->Level->GetConsolePlayer() )
{
I_Tactile (40,10,40+temp*2);
//I_Tactile (40,10,40+temp*2);
}
}
else