Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2

# Conflicts:
#	src/common/rendering/gl/gl_shader.cpp
#	src/common/rendering/hwrenderer/data/buffers.h
#	src/common/rendering/v_video.h
This commit is contained in:
nashmuhandes 2022-01-16 01:57:38 +08:00
commit 57112742fe
298 changed files with 7614 additions and 3373 deletions

View file

@ -69,7 +69,6 @@ EXTERN_CVAR(Int, gl_pipeline_depth);
void gl_LoadExtensions();
void gl_PrintStartupLog();
void Draw2D(F2DDrawer *drawer, FRenderState &state);
extern bool vid_hdr_active;
@ -326,7 +325,6 @@ void OpenGLFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
{
if (mat->Source()->GetUseType() == ETextureType::SWCanvas) return;
int flags = mat->GetScaleFlags();
int numLayers = mat->NumLayers();
MaterialLayerInfo* layer;
auto base = static_cast<FHardwareTexture*>(mat->GetLayer(0, translation, &layer));