Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
# Conflicts: # src/common/rendering/gl/gl_shader.cpp # src/common/rendering/hwrenderer/data/buffers.h # src/common/rendering/v_video.h
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commit
57112742fe
298 changed files with 7614 additions and 3373 deletions
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@ -69,7 +69,6 @@ EXTERN_CVAR(Int, gl_pipeline_depth);
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void gl_LoadExtensions();
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void gl_PrintStartupLog();
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void Draw2D(F2DDrawer *drawer, FRenderState &state);
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extern bool vid_hdr_active;
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@ -326,7 +325,6 @@ void OpenGLFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
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{
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if (mat->Source()->GetUseType() == ETextureType::SWCanvas) return;
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int flags = mat->GetScaleFlags();
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int numLayers = mat->NumLayers();
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MaterialLayerInfo* layer;
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auto base = static_cast<FHardwareTexture*>(mat->GetLayer(0, translation, &layer));
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