- Added handling for UDMF user keys.

- Added support for ACS functions that can be defined without recompiling ACC.
- Fixed: The short lump name for embedded files must be cleared so that they
  are not found by a normal lump search.
- Added AProp_Notarget actor property.
- Fixed: TraceBleed was missing a NULL pointer check,
- Fixed: P_RandomChaseDir could crash for friendly monsters that belong to
  a player which left the game.
- Changed A_PodGrow so that it plays the generator's attack sound instead of
  "misc/podgrow".


SVN r1575 (trunk)
This commit is contained in:
Christoph Oelckers 2009-05-11 21:05:40 +00:00
commit 571d28281b
16 changed files with 540 additions and 1493 deletions

View file

@ -3393,11 +3393,14 @@ void P_TraceBleed (int damage, AActor *target, AActor *missile)
void P_TraceBleed (int damage, AActor *target)
{
fixed_t one = pr_tracebleed() << 24;
fixed_t two = (pr_tracebleed()-128) << 16;
if (target != NULL)
{
fixed_t one = pr_tracebleed() << 24;
fixed_t two = (pr_tracebleed()-128) << 16;
P_TraceBleed (damage, target->x, target->y, target->z + target->height/2,
target, one, two);
P_TraceBleed (damage, target->x, target->y, target->z + target->height/2,
target, one, two);
}
}
//