- Added handling for UDMF user keys.
- Added support for ACS functions that can be defined without recompiling ACC. - Fixed: The short lump name for embedded files must be cleared so that they are not found by a normal lump search. - Added AProp_Notarget actor property. - Fixed: TraceBleed was missing a NULL pointer check, - Fixed: P_RandomChaseDir could crash for friendly monsters that belong to a player which left the game. - Changed A_PodGrow so that it plays the generator's attack sound instead of "misc/podgrow". SVN r1575 (trunk)
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b224765351
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571d28281b
16 changed files with 540 additions and 1493 deletions
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@ -69,6 +69,7 @@
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void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt);
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void P_SetSlopes ();
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void BloodCrypt (void *data, int key, int len);
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void P_ClearUDMFKeys();
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extern AActor *P_SpawnMapThing (FMapThing *mthing, int position);
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extern bool P_LoadBuildMap (BYTE *mapdata, size_t len, FMapThing **things, int *numthings);
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@ -2331,6 +2332,7 @@ void P_LoadSideDefs2 (MapData * map)
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sd->SetTextureYOffset(LittleShort(msd->rowoffset)<<FRACBITS);
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sd->linenum = NO_INDEX;
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sd->Flags = 0;
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sd->Index = i;
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// killough 4/4/98: allow sidedef texture names to be overloaded
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// killough 4/11/98: refined to allow colormaps to work as wall
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@ -3281,6 +3283,7 @@ void P_FreeLevelData ()
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delete[] level.Scrolls;
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level.Scrolls = NULL;
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}
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P_ClearUDMFKeys();
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}
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extern msecnode_t *headsecnode;
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