Added toggle for lm_dynamic
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6 changed files with 9 additions and 7 deletions
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@ -54,7 +54,7 @@ struct LightmapTile
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// True if the tile needs to be rendered into the lightmap texture before it can be used
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bool NeedsUpdate = true;
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bool AlwaysUpdate = false;
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uint8_t AlwaysUpdate = 0;
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FVector2 ToUV(const FVector3& vert) const
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{
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@ -29,6 +29,7 @@ CVAR(Bool, lm_blur, true, CVAR_ARCHIVE);
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CVAR(Bool, lm_ao, false, CVAR_ARCHIVE);
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CVAR(Bool, lm_softshadows, true, CVAR_ARCHIVE);
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CVAR(Bool, lm_bounce, false, CVAR_ARCHIVE);
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CVAR(Bool, lm_dynamic, true, CVAR_ARCHIVE);
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VkLightmapper::VkLightmapper(VulkanRenderDevice* fb) : fb(fb)
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{
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