Add species parameter to A_RadiusThrust
This is the last parameter for A_RadiusThrust() DECORATE function. If it is omitted or none, then A_RadiusThrust will behave as usual. If it is set for some species name, it witt thrust only that species. Of course, these species should be +VULNERABLE to be thrustable.
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df3dc91514
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5720a54da4
5 changed files with 14 additions and 8 deletions
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@ -1243,9 +1243,9 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, GetRadiusDamage, P_GetRadiusDamage)
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ACTION_RETURN_INT(P_GetRadiusDamage(self, thing, damage, distance, fulldmgdistance, oldradiusdmg));
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}
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static int RadiusAttack(AActor *self, AActor *bombsource, int bombdamage, int bombdistance, int damagetype, int flags, int fulldamagedistance)
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static int RadiusAttack(AActor *self, AActor *bombsource, int bombdamage, int bombdistance, int damagetype, int flags, int fulldamagedistance, int species)
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{
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return P_RadiusAttack(self, bombsource, bombdamage, bombdistance, ENamedName(damagetype), flags, fulldamagedistance);
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return P_RadiusAttack(self, bombsource, bombdamage, bombdistance, ENamedName(damagetype), flags, fulldamagedistance, ENamedName(species));
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}
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, RadiusAttack, RadiusAttack)
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@ -1257,7 +1257,8 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, RadiusAttack, RadiusAttack)
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PARAM_INT(damagetype);
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PARAM_INT(flags);
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PARAM_INT(fulldamagedistance);
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ACTION_RETURN_INT(RadiusAttack(self, bombsource, bombdamage, bombdistance, damagetype, flags, fulldamagedistance));
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PARAM_INT(species);
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ACTION_RETURN_INT(RadiusAttack(self, bombsource, bombdamage, bombdistance, damagetype, flags, fulldamagedistance, species));
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}
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static int ZS_GetSpriteIndex(int sprt)
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