- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.

- initialize AUTOPAGE only once when the level starts, not each time the automap is switched on.


SVN r3031 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-12 17:54:10 +00:00
commit 572bc4620a
4 changed files with 36 additions and 39 deletions

View file

@ -2226,6 +2226,7 @@ void D_DoomMain (void)
Printf ("P_Init: Init Playloop state.\n");
StartScreen->LoadingStatus ("Init game engine", 0x3f);
AM_StaticInit();
P_Init ();
P_SetupWeapons_ntohton();