- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
- initialize AUTOPAGE only once when the level starts, not each time the automap is switched on. SVN r3031 (trunk)
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4 changed files with 36 additions and 39 deletions
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@ -2226,6 +2226,7 @@ void D_DoomMain (void)
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Printf ("P_Init: Init Playloop state.\n");
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StartScreen->LoadingStatus ("Init game engine", 0x3f);
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AM_StaticInit();
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P_Init ();
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P_SetupWeapons_ntohton();
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