- render sproites through sector portals.

This commit is contained in:
Christoph Oelckers 2016-04-18 23:52:15 +02:00
commit 573d80f144
5 changed files with 34 additions and 16 deletions

View file

@ -170,10 +170,10 @@ void FGLRenderer::ProcessLowerMiniseg(seg_t *seg, sector_t * frontsector, sector
//
//===========================================================================
void FGLRenderer::ProcessSprite(AActor *thing, sector_t *sector)
void FGLRenderer::ProcessSprite(AActor *thing, sector_t *sector, bool thruportal)
{
GLSprite glsprite;
glsprite.Process(thing, sector);
glsprite.Process(thing, sector, thruportal);
}
//===========================================================================