- merged menu branch back into trunk.
SVN r2768 (trunk)
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parent
ec0b07b5e2
commit
579502ab74
86 changed files with 13610 additions and 9229 deletions
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@ -61,7 +61,7 @@
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#include "f_wipe.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "m_menu.h"
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#include "menu/menu.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "i_system.h"
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@ -392,6 +392,18 @@ CVAR (Flag, sv_nofov, dmflags, DF_NO_FOV);
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CVAR (Flag, sv_noweaponspawn, dmflags, DF_NO_COOP_WEAPON_SPAWN);
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CVAR (Flag, sv_nocrouch, dmflags, DF_NO_CROUCH);
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CVAR (Flag, sv_allowcrouch, dmflags, DF_YES_CROUCH);
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CVAR (Flag, sv_cooploseinventory, dmflags, DF_COOP_LOSE_INVENTORY);
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CVAR (Flag, sv_cooplosekeys, dmflags, DF_COOP_LOSE_KEYS);
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CVAR (Flag, sv_cooploseweapons, dmflags, DF_COOP_LOSE_WEAPONS);
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CVAR (Flag, sv_cooplosearmor, dmflags, DF_COOP_LOSE_ARMOR);
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CVAR (Flag, sv_cooplosepowerups, dmflags, DF_COOP_LOSE_POWERUPS);
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CVAR (Flag, sv_cooploseammo, dmflags, DF_COOP_LOSE_AMMO);
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CVAR (Flag, sv_coophalveammo, dmflags, DF_COOP_HALVE_AMMO);
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// Some (hopefully cleaner) interface to these settings.
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CVAR (Mask, sv_crouch, dmflags, DF_NO_CROUCH|DF_YES_CROUCH);
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CVAR (Mask, sv_jump, dmflags, DF_NO_JUMP|DF_YES_JUMP);
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CVAR (Mask, sv_fallingdamage, dmflags, DF_FORCE_FALLINGHX|DF_FORCE_FALLINGZD);
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//==========================================================================
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//
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@ -462,7 +474,6 @@ CVAR (Flag, sv_disallowsuicide, dmflags2, DF2_NOSUICIDE);
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CVAR (Flag, sv_noautoaim, dmflags2, DF2_NOAUTOAIM);
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CVAR (Flag, sv_dontcheckammo, dmflags2, DF2_DONTCHECKAMMO);
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CVAR (Flag, sv_killbossmonst, dmflags2, DF2_KILLBOSSMONST);
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//==========================================================================
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//
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// CVAR compatflags
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@ -888,6 +899,8 @@ void D_DoomLoop ()
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// Clamp the timer to TICRATE until the playloop has been entered.
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r_NoInterpolate = true;
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I_SetCursor(TexMan["cursor"]);
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for (;;)
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{
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try
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@ -2077,6 +2090,7 @@ void D_DoomMain (void)
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// [GRB] Initialize player class list
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SetupPlayerClasses ();
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// [RH] Load custom key and weapon settings from WADs
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D_LoadWadSettings ();
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@ -2146,7 +2160,7 @@ void D_DoomMain (void)
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bglobal.spawn_tries = 0;
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bglobal.wanted_botnum = bglobal.getspawned.Size();
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Printf ("M_Init: Init miscellaneous info.\n");
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Printf ("M_Init: Init menus.\n");
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M_Init ();
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Printf ("P_Init: Init Playloop state.\n");
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