- merged menu branch back into trunk.

SVN r2768 (trunk)
This commit is contained in:
Christoph Oelckers 2010-09-14 17:28:18 +00:00
commit 579502ab74
86 changed files with 13610 additions and 9229 deletions

View file

@ -68,7 +68,6 @@
#include "m_png.h"
#include "m_random.h"
#include "version.h"
#include "m_menu.h"
#include "statnums.h"
#include "sbarinfo.h"
#include "r_translate.h"
@ -78,6 +77,7 @@
#include "d_net.h"
#include "d_netinf.h"
#include "v_palette.h"
#include "menu/menu.h"
#include "gi.h"
@ -99,6 +99,7 @@ void STAT_WRITE(FILE *f);
EXTERN_CVAR (Float, sv_gravity)
EXTERN_CVAR (Float, sv_aircontrol)
EXTERN_CVAR (Int, disableautosave)
EXTERN_CVAR (String, playerclass)
#define SNAP_ID MAKE_ID('s','n','A','p')
#define DSNP_ID MAKE_ID('d','s','N','p')
@ -230,6 +231,15 @@ void G_DeferedInitNew (const char *mapname, int newskill)
gameaction = ga_newgame2;
}
void G_DeferedInitNew (FGameStartup *gs)
{
playerclass = gs->PlayerClass;
d_mapname = AllEpisodes[gs->Episode].mEpisodeMap;
d_skill = gs->Skill;
CheckWarpTransMap (d_mapname, true);
gameaction = ga_newgame2;
}
//==========================================================================
//
//