- moved definition of games' default armor icons into gameinfo definition.
SVN r1806 (trunk)
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parent
8e4ba47c98
commit
57a2e0ab73
10 changed files with 48 additions and 38 deletions
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@ -1961,29 +1961,27 @@ void D_DoomMain (void)
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// [RH] Try adding .deh and .bex files on the command line.
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// If there are none, try adding any in the config file.
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//if (gameinfo.gametype == GAME_Doom)
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if (!ConsiderPatches ("-deh", ".deh") &&
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!ConsiderPatches ("-bex", ".bex") &&
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(gameinfo.gametype == GAME_Doom) &&
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GameConfig->SetSection ("Doom.DefaultDehacked"))
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{
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if (!ConsiderPatches ("-deh", ".deh") &&
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!ConsiderPatches ("-bex", ".bex") &&
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(gameinfo.gametype == GAME_Doom) &&
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GameConfig->SetSection ("Doom.DefaultDehacked"))
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{
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const char *key;
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const char *value;
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const char *key;
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const char *value;
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while (GameConfig->NextInSection (key, value))
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while (GameConfig->NextInSection (key, value))
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{
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if (stricmp (key, "Path") == 0 && FileExists (value))
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{
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if (stricmp (key, "Path") == 0 && FileExists (value))
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{
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Printf ("Applying patch %s\n", value);
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DoDehPatch (value, true);
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}
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Printf ("Applying patch %s\n", value);
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DoDehPatch (value, true);
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}
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}
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DoDehPatch (NULL, true); // See if there's a patch in a PWAD
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FinishDehPatch (); // Create replacements for dehacked pickups
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}
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DoDehPatch (NULL, true); // See if there's a patch in a PWAD
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FinishDehPatch (); // Create replacements for dehacked pickups
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FActorInfo::StaticSetActorNums ();
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