- moved definition of games' default armor icons into gameinfo definition.
SVN r1806 (trunk)
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10 changed files with 48 additions and 38 deletions
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@ -688,7 +688,7 @@ void cht_Give (player_t *player, const char *name, int amount)
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{
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ABasicArmorPickup *armor = Spawn<ABasicArmorPickup> (0,0,0, NO_REPLACE);
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armor->SaveAmount = 100*deh.BlueAC;
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armor->SavePercent = gameinfo.gametype != GAME_Heretic ? FRACUNIT/2 : FRACUNIT*3/4;
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armor->SavePercent = gameinfo.Armor2Percent > 0? gameinfo.Armor2Percent : FRACUNIT/2;
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if (!armor->CallTryPickup (player->mo))
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{
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armor->Destroy ();
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