- Fixed: The deprecated flag handler for the old bounce flags needs to clear

BOUNCE_MBF and BOUNCE_UseSeeSound, too, when clearing one of these flags.
- Fixed: When adding the AVOIDMELEE code the code was accidentally changed so that
  friendly monsters could no longer acquire targets by themselves.
- Renamed WIF_BOT_MELEE to WIF_MELEEWEAPON because it's no longer a bot only flag.
- Added MBF's monster_backing feature as an actor flag: AVOIDMELEE.


SVN r1848 (trunk)
This commit is contained in:
Christoph Oelckers 2009-09-16 21:03:09 +00:00
commit 5822729943
13 changed files with 38 additions and 22 deletions

View file

@ -175,7 +175,7 @@ void FCajunMaster::Dofire (AActor *actor, ticcmd_t *cmd)
(actor->y + actor->vely) - (enemy->y + enemy->vely));
//FIRE EACH TYPE OF WEAPON DIFFERENT: Here should all the different weapons go.
if (actor->player->ReadyWeapon->WeaponFlags & WIF_BOT_MELEE)
if (actor->player->ReadyWeapon->WeaponFlags & WIF_MELEEWEAPON)
{
if ((actor->player->ReadyWeapon->ProjectileType != NULL))
{