- Fixed: The deprecated flag handler for the old bounce flags needs to clear

BOUNCE_MBF and BOUNCE_UseSeeSound, too, when clearing one of these flags.
- Fixed: When adding the AVOIDMELEE code the code was accidentally changed so that
  friendly monsters could no longer acquire targets by themselves.
- Renamed WIF_BOT_MELEE to WIF_MELEEWEAPON because it's no longer a bot only flag.
- Added MBF's monster_backing feature as an actor flag: AVOIDMELEE.


SVN r1848 (trunk)
This commit is contained in:
Christoph Oelckers 2009-09-16 21:03:09 +00:00
commit 5822729943
13 changed files with 38 additions and 22 deletions

View file

@ -342,7 +342,7 @@ void FCajunMaster::TurnToAng (AActor *actor)
if(actor->player->enemy)
if(!actor->player->dest) //happens when running after item in combat situations, or normal, prevents weak turns
if(actor->player->ReadyWeapon->ProjectileType == NULL && !(actor->player->ReadyWeapon->WeaponFlags & WIF_BOT_MELEE))
if(actor->player->ReadyWeapon->ProjectileType == NULL && !(actor->player->ReadyWeapon->WeaponFlags & WIF_MELEEWEAPON))
if(Check_LOS(actor, actor->player->enemy, SHOOTFOV+5*ANGLE_1))
maxturn = 3;
}