- Fixed: The deprecated flag handler for the old bounce flags needs to clear
BOUNCE_MBF and BOUNCE_UseSeeSound, too, when clearing one of these flags. - Fixed: When adding the AVOIDMELEE code the code was accidentally changed so that friendly monsters could no longer acquire targets by themselves. - Renamed WIF_BOT_MELEE to WIF_MELEEWEAPON because it's no longer a bot only flag. - Added MBF's monster_backing feature as an actor flag: AVOIDMELEE. SVN r1848 (trunk)
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a6d9a37ef7
commit
5822729943
13 changed files with 38 additions and 22 deletions
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@ -354,12 +354,14 @@ void FTGATexture::MakeTexture ()
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int step_x = (hdr.bpp>>3);
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int Pitch = Width * step_x;
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/*
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if (hdr.img_desc&32)
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{
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ptr += (Width-1) * step_x;
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step_x =- step_x;
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}
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if (!(hdr.img_desc&64))
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*/
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if (!(hdr.img_desc&32))
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{
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ptr += (Height-1) * Pitch;
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Pitch = -Pitch;
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@ -557,12 +559,14 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, i
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int step_x = (hdr.bpp>>3);
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int Pitch = Width * step_x;
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/*
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if (hdr.img_desc&32)
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{
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ptr += (Width-1) * step_x;
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step_x =- step_x;
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}
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if (!(hdr.img_desc&64))
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*/
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if (!(hdr.img_desc&32))
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{
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ptr += (Height-1) * Pitch;
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Pitch = -Pitch;
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