Renamed Clip3DFloors to Clip3D to fix gcc compile error
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7e6c91d73c
commit
58495ea714
10 changed files with 30 additions and 30 deletions
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@ -215,8 +215,8 @@ namespace swrenderer
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void RenderScene::RenderThreadSlice(RenderThread *thread)
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{
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thread->FrameMemory->Clear();
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thread->Clip3DFloors->Cleanup();
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thread->Clip3DFloors->ResetClip(); // reset clips (floor/ceiling)
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thread->Clip3D->Cleanup();
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thread->Clip3D->ResetClip(); // reset clips (floor/ceiling)
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thread->Portal->CopyStackedViewParameters();
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thread->ClipSegments->Clear(0, viewwidth);
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thread->DrawSegments->Clear();
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@ -237,7 +237,7 @@ namespace swrenderer
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WallCycles.Clock();
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thread->OpaquePass->RenderScene();
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thread->Clip3DFloors->ResetClip(); // reset clips (floor/ceiling)
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thread->Clip3D->ResetClip(); // reset clips (floor/ceiling)
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if (thread == MainThread())
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WallCycles.Unclock();
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@ -375,7 +375,7 @@ namespace swrenderer
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void RenderScene::Deinit()
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{
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MainThread()->TranslucentPass->Deinit();
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MainThread()->Clip3DFloors->Cleanup();
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MainThread()->Clip3D->Cleanup();
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}
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/////////////////////////////////////////////////////////////////////////
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