Renamed Clip3DFloors to Clip3D to fix gcc compile error

This commit is contained in:
Magnus Norddahl 2017-02-06 16:04:27 +01:00
commit 58495ea714
10 changed files with 30 additions and 30 deletions

View file

@ -215,8 +215,8 @@ namespace swrenderer
void RenderScene::RenderThreadSlice(RenderThread *thread)
{
thread->FrameMemory->Clear();
thread->Clip3DFloors->Cleanup();
thread->Clip3DFloors->ResetClip(); // reset clips (floor/ceiling)
thread->Clip3D->Cleanup();
thread->Clip3D->ResetClip(); // reset clips (floor/ceiling)
thread->Portal->CopyStackedViewParameters();
thread->ClipSegments->Clear(0, viewwidth);
thread->DrawSegments->Clear();
@ -237,7 +237,7 @@ namespace swrenderer
WallCycles.Clock();
thread->OpaquePass->RenderScene();
thread->Clip3DFloors->ResetClip(); // reset clips (floor/ceiling)
thread->Clip3D->ResetClip(); // reset clips (floor/ceiling)
if (thread == MainThread())
WallCycles.Unclock();
@ -375,7 +375,7 @@ namespace swrenderer
void RenderScene::Deinit()
{
MainThread()->TranslucentPass->Deinit();
MainThread()->Clip3DFloors->Cleanup();
MainThread()->Clip3D->Cleanup();
}
/////////////////////////////////////////////////////////////////////////