- Fixed: Information added with addkeysection and addmenukey was never freed.
- Fixed: A classic decorate FakeInventory's PickupText was never freed. - Fixed: Colored lights were never freed. - Fixed: When a dehacked patch was applied, the dehacked StateMap was never freed. - Removed termdone checks around atterm(S_ClearSoundData) and atterm(S_Shutdown) because atterm() already checks for duplicates. - Fixed: S_ClearSoundData() should unload all sounds before it clears S_sfx. - Fixed: AltSoundRenderer::LoadSound() didn't check if the sound had already been loaded and lost the old sound data if it had been. - Fixed: FinishDehPatch() needlessly duplicated the new DehackedPickup's name. - Fixed: PatchStrings() allocated a private string and never freed it. SVN r183 (trunk)
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9 changed files with 101 additions and 47 deletions
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@ -547,6 +547,13 @@ static void S_ClearSoundData()
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{
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unsigned int i;
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if (GSnd != NULL)
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{
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for (i = 0; i < S_sfx.Size(); ++i)
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{
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GSnd->UnloadSound (&S_sfx[i]);
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}
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}
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S_sfx.Clear();
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for(i = 0; i < countof(Ambients); i++)
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@ -584,14 +591,9 @@ static void S_ClearSoundData()
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void S_ParseSndInfo ()
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{
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static bool termdone=false;
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int lump;
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if (!termdone)
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{
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termdone=true;
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atterm (S_ClearSoundData);
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}
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atterm (S_ClearSoundData);
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S_ClearSoundData(); // remove old sound data first!
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CurrentPitchMask = 0;
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