- finished conversion of most of g_doom.

Only things left here are accesses to AActor::ceilingz and radius in A_PainShootSkull, plus scaleX and scaleY in the ScriptedMarine sprite setting code.
Most is still using wrapper functions around the fixed point versions.
This commit is contained in:
Christoph Oelckers 2016-03-20 10:52:10 +01:00
commit 5875e91f39
17 changed files with 214 additions and 81 deletions

View file

@ -35,7 +35,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KeenDie)
}
}
EV_DoDoor (DDoor::doorOpen, NULL, NULL, doortag, 2*FRACUNIT, 0, 0, 0);
EV_DoDoor (DDoor::doorOpen, NULL, NULL, doortag, 2., 0, 0, 0);
return 0;
}