Fixed up game id
Store it in a proper buffer.
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7877018471
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58809a3689
4 changed files with 17 additions and 17 deletions
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@ -324,6 +324,8 @@ public:
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void Net_ClearBuffers()
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{
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CloseNetwork();
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for (int i = 0; i < MAXPLAYERS; ++i)
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{
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playeringame[i] = false;
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@ -361,6 +363,7 @@ void Net_ClearBuffers()
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gametic = ClientTic = 0;
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SkipCommandTimer = SkipCommandAmount = CommandsAhead = 0;
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NetEvents.ResetStream();
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bCommandsReset = false;
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LevelStartAck = 0u;
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LevelStartDelay = LevelStartDebug = 0;
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