- Added Karate Chris's patch for teamplay MAPINFO option.
- Added Karate Chris's patch for custom damage color per player class. - Added Karate Chris's patch for respawnlimit skill property. - Added Karate Chris's patch for Strife quit messages. - Fixed: P_RailAttack ignored the puff's damage type. SVN r714 (trunk)
This commit is contained in:
parent
d134deda95
commit
58816f5d09
13 changed files with 117 additions and 17 deletions
|
|
@ -1437,7 +1437,18 @@ void FBaseStatusBar::BlendView (float blend[4])
|
|||
if (cnt > 228)
|
||||
cnt = 228;
|
||||
|
||||
AddBlend (1.f, 0.f, 0.f, cnt / 255.f, blend);
|
||||
APlayerPawn *mo = players[consoleplayer].mo;
|
||||
|
||||
// [CW] If no damage fade is specified, assume defaults.
|
||||
if (!mo->HasDamageFade)
|
||||
{
|
||||
mo->HasDamageFade = true;
|
||||
mo->RedDamageFade = 255;
|
||||
mo->GreenDamageFade = 0;
|
||||
mo->BlueDamageFade = 0;
|
||||
}
|
||||
|
||||
AddBlend (mo->RedDamageFade / 255, mo->GreenDamageFade / 255, mo->BlueDamageFade / 255, cnt / 255.f, blend);
|
||||
}
|
||||
|
||||
// Unlike Doom, I did not have any utility source to look at to find the
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue