- added a new light mode that emulates Build's depth fading.
Not active yet, this needs some testing and finetuning.
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5 changed files with 26 additions and 5 deletions
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@ -141,8 +141,8 @@ CUSTOM_CVAR(Bool, gl_notexturefill, false, CVAR_NOINITCALL)
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CUSTOM_CVAR(Int, gl_lightmode, 3, CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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int newself = self;
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if (newself > 8) newself = 16; // use 8 and 16 for software lighting to avoid conflicts with the bit mask
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else if (newself > 4) newself = 8;
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if (newself > 8) newself = 16; // use 8 and 16 for software lighting to avoid conflicts with the bit mask ( in hindsight a bad idea.)
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else if (newself > 5) newself = 8;
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else if (newself < 0) newself = 0;
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if (self != newself) self = newself;
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else for (auto Level : AllLevels())
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