Add Travelled virtual for PlayerPawn, akin to the same function for Inventory. (#1169)
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@ -1564,6 +1564,12 @@ int FLevelLocals::FinishTravel ()
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{
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pawn->Speed = pawn->GetDefault()->Speed;
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}
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IFVIRTUALPTRNAME(pawn, NAME_PlayerPawn, Travelled)
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{
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VMValue params[1] = { pawn };
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VMCall(func, params, 1, nullptr, 0);
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}
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// [ZZ] we probably don't want to fire any scripts before all players are in, especially with runNow = true.
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pawns[pawnsnum++] = pawn;
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}
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